A downloadable game

This game is no longer downloadable. If you'd like a copy, email me at reltayeb19@gmail.com.

In the IndieCade Horizons event!: https://www.indiecade.com/horizons/depaul/

Join Ery as they get ready for the day. A deep dive into the personal aspects of gastroparesis written from the perspective of someone who has it.

Currently close to a vertical slice! The game is fully playable, with four mini-games and five endings.


Check out all these talented folk:

Razan Eltayeb: Artist, Programmer, Designer, Sound Designer

Santiago de la Rosa: Voice Actor

Xeno: Composer

Check out the current soundtrack on SoundCloud: https://soundcloud.com/user-258288015/sets/paresis-original-soundtrack

And a big, big thank you to Prof. Allen Turner for seeing potential in this game, my friends for playtesting it to death, and the countless Gastroparesis support groups online that have gotten me this far. 

Consider donating to G-PACT, a non-profit dedicated to providing services and finding treatment for sufferers of digestive tract paralysis. It's also a good resource to learn more about Gastroparesis studies, resources, and ways to support!

https://g-pact.org/

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorraisin_elephant
GenreInteractive Fiction

Comments

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I have not yet had a chance to play the game, but the trailer does present the game as very unique concept. The artstyle and the music together help reinforce the atmosphere that something is wrong, even though it all seems fine, and it seems like this atmosphere is what the horror feeds on. It definitely looks like it's worth checking out.

I listened to the soundtrack, and I enjoy its sound. It's sort of retro, but not full on retro. It's something that I might listen to while taking a walk. Conflict and Drifting Away in particular are quite unsettling, the former with its chaotic sound, and the latter with its slighly off-key notes that repeat periodically. It's quite ear-catching, and it dies make me more interested in checking out the game.

Thank you for your thoughts! Unsettling was def what I was going for with the sound and art design, so I'm glad it came across.